By creating a Physics Cloud Profile
, defining the cloud shape / height / lighting parameters, and setting it in Cloud Layer of Physics Cloud Renderer You can switch between clouds.
Create Physics Cloud Profile
To create a new Physics Cloud Profile
select Assets->Create->Mewlist->MassiveClouds->Physics Cloud Profile
from the main menu or the context menu of the project view.
Physics Cloud Profile
Sampler
Volume Texture
- 3D noise texture.
Tiling
- Adjust the tiling of the
Volume Texture
.
- Adjust the tiling of the
Octave
- Adds high-frequency noise with specified magnification.
Octave Multiplier
- Octave Noise influence.
Sculpture A - C
- Cloud shape.
Warp
- Domain warp noise intensity.
Softness
- Cloud density.
- The higher the value, the lighter the cloud looks like a fog.
Near Softness Scale
- Scales the Softness value of clouds near the camera.
Density
- Cloud density.
Scale
- The size of the cloud.
Shape
Height / Thickness
- The height range to draw the clouds.
Softness Top
- Cloud top shape.
Softness Bottom
- The shape of the cloud base.
Figure
- The bulge of the cloud top and cloud bottom.
Max Distance
- Maximum distance to draw clouds.
Lighting
Intensity
- Lighting strength.
Quality
- Lighting quality. Please note that it has a large impact on the GPU load.
Scattering
- Cloud scattering intensity.
Shading
- Adjustment of cloud shade. The smaller the value, the more the outline is emphasized, and the larger the value, the more the shadow against the light source is emphasized.
Shading Distance
- Cloud shade intensity.
Transparency
- Cloud transparency.
Mie
- Enhances lighting in the light source direction.