Massive Clouds Atmos behavior in the built-in pipeline
The built-in pipeline allows you to choose between two modes of operation.
Camera Effect Mode
Adds the render pass to the command buffer of the specified camera. It will not be drawn in the scene view.
Post Processing Stack v2 mode
It works as an effect of the Post Processing Stack v2. Clouds are drawn in the scene view as well as the game view.
Note:
To use the Post Processing Stack v2 mode, install the PostProcessing package from the Package Manager.
Setup with camera effects mode
- Open the
Camera Effect Setup
tab and press theInstall
button.
- Set the Renderer to
Physics StandardRP - Middle (Low / High)
.
- Press the
Fix Now
button in Sun Light Source. Automatically detects the Directional Light in your scene.
That’s all you have to do to set up the camera effect mode. In the Editor, you can see that the clouds are drawn in the GameView.
Setup in Post Processing Stack v2 mode
- Go to the
PPSv2 Setup
tab and press the PostProcessLayerInstall
button.
- Click the
Install
button on Global PostProcessVolume, the confirmation dialog for saving the Post Process Profile will appear.
- Set the Renderer to
Physics StandardRP - Middle (Low / High)
. - Press the
Fix Now
button of Sun Light Source. It automatically detects the Directional Light in your scene.
This completes the setup of the Post Processing Stack v2 mode. You can see that the clouds are drawn in Scene View and GameView.