Massive Clouds Atmos behavior in the built-in pipeline

The built-in pipeline allows you to choose between two modes of operation.

Camera Effect Mode

Adds the render pass to the command buffer of the specified camera. It will not be drawn in the scene view.

Post Processing Stack v2 mode

It works as an effect of the Post Processing Stack v2. Clouds are drawn in the scene view as well as the game view.

Setup with camera effects mode

  1. Open the Camera Effect Setup tab and press the Install button.
  2. Set the Renderer to Physics StandardRP - Middle (Low / High).
  3. Press the Fix Now button in Sun Light Source. Automatically detects the Directional Light in your scene.

That’s all you have to do to set up the camera effect mode. In the Editor, you can see that the clouds are drawn in the GameView.

Setup in Post Processing Stack v2 mode

  1. Go to the PPSv2 Setup tab and press the PostProcessLayer Install button.
  2. Click the Install button on Global PostProcessVolume, the confirmation dialog for saving the Post Process Profile will appear.
  3. Set the Renderer to Physics StandardRP - Middle (Low / High).
  4. Press the Fix Now button of Sun Light Source. It automatically detects the Directional Light in your scene.

This completes the setup of the Post Processing Stack v2 mode. You can see that the clouds are drawn in Scene View and GameView.