Massive Clouds Atmos behavior in Universal RP
Universal RP uses a Scriptable Renderer Feature It works with UniversalRP’s draw path extension.
Setup with Scriptable Renderer Feature
- Press the
Fix Now
button in DepthTexture Support. - Press the
Install
button in DepthTexture Support.
- Add
Physics UniversalRP
to the MassiveClouds Renderer.
- Press the
Fix Now
button in Sun Light Source. Automatically detects the Directional Light in your scene.
This completes the setup of the Scriptable Renderer Feature. You can see that there are clouds in the Scene View and GameView.
Note:
The Scriptable Renderer Feature is specified in Pipeline Asset You can adjust it in the inspector of a Forward Renderer object that is already in the Forward Renderer object. You can change the drawing timing, such as before and after drawing transparent objects or Skybox.
